Blender 4.x · 3D Modeling Course

What do you want to
build first?

Choose your discipline. We'll take you directly to your personalized learning path — instructor, curriculum, and a free first lesson ready to go.

Stylized 3D character model with clean topology wires visible, blue-tinted render

A Character

Anatomy · Topology · Rigging-ready

Start here
Hard-surface 3D weapon model with metallic surface and clean edge loops

A Hard-Surface Asset

Weapons · Vehicles · Game-ready

Start here
Architectural interior 3D render with dramatic lighting and clean geometry

An Environment

Architecture · Scenes · Lighting

Start here
Abstract 3D motion graphics loop with geometric shapes and dynamic lighting

A Motion Loop

Animation · Cycles · Rendering

Start here
or scroll to explore all paths
Topology FundamentalsEdge Loop MasterySubdivision WorkflowsUV UnwrappingNormal Map BakingShader NodesGeometry NodesRigging BasicsCycles RenderingEEVEE Real-TimeTopology FundamentalsEdge Loop MasterySubdivision WorkflowsUV UnwrappingNormal Map BakingShader NodesGeometry NodesRigging BasicsCycles RenderingEEVEE Real-Time
4,200+
Students modeling
94%
Ship their first asset within a week
38
Junior studio roles landed
12 min
To your first mesh
Character Track

Topology that moves the way flesh does.

18 hrs
Total curriculum
1,840
Students enrolled
Marcus Osei, Senior Character Artist · ex-Naughty Dog instructor at PolygonPath

Marcus Osei

Senior Character Artist · ex-Naughty Dog

"Clean topology is not an aesthetic choice. It is the difference between a rig that works and one that explodes at 45 degrees."

Marcus built characters for three AAA titles before deciding the pipeline needed better teachers. His loops-first methodology means your rigs deform cleanly on the first try — no sculpt-and-pray, no post-production mesh fixes.

Marcus Osei modeling a character head in Blender viewport, edge loops visible on the mesh, hands on keyboard hotkeys
Live modeling session
GESTab

Curriculum · Node Tree

01

Reference Setup & Proportions

24 min
Fundamentals
02

Blocking the Head — Loops First

38 min
Topology
03

Eye Socket & Orbital Loops

31 min
TopologyAnatomy
04

Mouth Poles & Nasolabial Flow

42 min
Advanced
05

Body Blocking & Silhouette

35 min
Body
06

Hand Topology — All 5 Fingers

28 min
Extremities
07

Rig-Ready Export & Weight Paint Prep

22 min
Pipeline
No account required · Lesson unlocked instantly
Hard Surface Track

Ship game-ready assets by Friday.

14 hrs
Total curriculum
2,310
Students enrolled
Priya Venkataraman, Prop & Weapons Artist · ex-Ubisoft Singapore instructor at PolygonPath

Priya Venkataraman

Prop & Weapons Artist · ex-Ubisoft Singapore

"Your poly count budget is a creative constraint, not a limitation. The artists who understand that ship twice as many assets."

Priya spent four years as a prop artist at Ubisoft Singapore before going independent. Her workflow is ruthlessly efficient — boolean-first for speed, manual cleanup for precision, bake-ready UVs as a non-negotiable exit condition.

Priya Venkataraman modeling a sci-fi weapon in Blender with boolean operations and bevel modifiers visible in the stack
Live modeling session
GESTab

Curriculum · Node Tree

01

Boolean Workflow — Speed Modeling

29 min
Workflow
02

Bevel Modifier & Weighted Normals

33 min
Modifiers
03

Low-Poly Retopology from High

41 min
Retopo
04

UV Unwrapping for Baking

26 min
UVs
05

Normal Map Baking in Cycles

34 min
Baking
06

Game Engine Export — Unreal & Unity

18 min
Pipeline
No account required · Lesson unlocked instantly
Environment Track

Spaces that tell stories before anyone walks in.

16 hrs
Total curriculum
1,120
Students enrolled
Tomás Novák, Environment Artist · 3x Shipped Indie Titles instructor at PolygonPath

Tomás Novák

Environment Artist · 3x Shipped Indie Titles

"The best environment artists are actually set designers. Every prop placement is a decision about where the player looks next."

Tomás worked on environmental storytelling for three indie games shipped on Steam before joining PolygonPath full-time. He teaches modular kit thinking — build once, dress everywhere.

Tomás Novák building a modular architectural environment in Blender with tiling textures and lighting setup visible
Live modeling session
GESTab

Curriculum · Node Tree

01

Modular Kit Theory & Grid Alignment

22 min
Design
02

Tiling Textures & Seam Hiding

30 min
Textures
03

Lighting Mood — EEVEE vs Cycles

36 min
Lighting
04

Foliage & Scatter Systems

28 min
Geometry Nodes
05

Hero Props — Telling the Story

44 min
Props
06

Final Render & Composition

32 min
Rendering
No account required · Lesson unlocked instantly
Motion Track

Loops that live forever on your reel.

11 hrs
Total curriculum
890
Students enrolled
Aiko Tanaka, Motion Designer · Brand Campaign Specialist instructor at PolygonPath

Aiko Tanaka

Motion Designer · Brand Campaign Specialist

"A perfect 3-second loop is harder to make than a 30-second animation. Constraints are where craft lives."

Aiko transitioned from graphic design into 3D motion five years ago and has since built a client list that includes three Fortune 500 brand campaigns. She teaches the 3-second loop discipline — every frame must justify its existence.

Aiko Tanaka working in Blenders graph editor creating a seamless motion graphics loop with abstract geometric shapes
Live modeling session
GESTab

Curriculum · Node Tree

01

The 3-Second Loop Discipline

20 min
Principles
02

Graph Editor Mastery

35 min
Animation
03

Geometry Nodes for Motion

40 min
Geo Nodes
04

Material Animation & Shader Tricks

27 min
Shaders
05

Camera Work & Depth of Field

23 min
Camera
06

Render Output & Social Formats

18 min
Export
No account required · Lesson unlocked instantly
Free Lesson · No Signup

Your first mesh,
in 12 minutes.

Watch Marcus model a game-ready crate from a default cube — loop cuts, bevels, insets. The exact workflow you'll use on every asset for the rest of your career. No account. No credit card. Just press play.

12 min
Blender 4.x
Beginner-friendly
Project file included
Blender viewport showing a game-ready crate being modeled from a default cube with edge loops visible
Blender 4.3 · Edit Mode · Perspective
Lesson 01 · Free

Download the Topology Cheat Sheet

The reference card every PolygonPath student keeps pinned beside their monitor. Edge flow rules, loop count guidelines, and the 12 topology mistakes that get demo reels rejected. Two pages. Print-ready. Free.

No credit card. No course pitch. Just the PDF, straight to your inbox.